People Pleasing in Design
A line too many people are willing to cross.
People pleasing seems to be an epidemic in today’s world. We live in a society that gives tolerance the highest honor in the personality trait category. Unfortunately the industry of design and user experience is not exempt from this issue. It is multi-faceted, affecting how the client treats the designer, how the client deals within it internally, and how the designer responds to all of it.

Certain designers (most actually) have what I call a “signature-style.” Many times you can look at their designs without knowing who did it and guess the author. For illustration purposes I can think of three incredible designers that have very distinct styles. You could bring out an example of their work that is completely new and I could probably cite it as theirs.
I have a son, that in June will be 3 years old. About 5 months ago we decided it was time to introduce him to every boy’s (and girl’s) favorite past time… LEGOs. He took right to them, building, tearing down, building, tearing down, well you get the idea. After awhile I started to get sucked in and before I knew it I was a 6 year old again in LEGO world, or what we called back then a “LEGO maniac”. While working with my son, building airplanes, helicopters, cars, I started to realize something… the object you build is good until you find that next piece and then it becomes better, well that is until you find another piece that could even make it better than the last.